GTA V Mods Shut Down By Goons

Game News: GTA V Mods Shut Down By Goons

Apparently, two private investigators were sent to shut down a GTA V mod. Wat.

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Comments (18)

  • Balarush FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Kneel.

    1 year ago

    Clearly not that bright if you don't understand Revolutions' ending.

  • PhoenixTyphoon FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Why is there an update for a game when the sequel is coming out next month?!

    • RDV-1996 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RDV

      1 year ago

      publicity... You'd be amazed how little people actually know about JC series... So them getting in gaming news again, will boost their sales of the next game... (none of class, almost all gamers, have heard of JC)

  • andymccabe42

    1 year ago

    Absolutely justified, they may have a smaller audience on PC but bypassing the DRM does make it possible for pirates on games and we all know how we feel about that. I get peoples want to make mods, but at least do it in good taste and don't put Rockstar at risk of losing money. If you really want to make something so different from GTA Online go ahead and make it yourself, it's basically a different game.

  • bingomassacre FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    We don't know the full story, who's to say the dude wasn't contacted by social media/email/phone and he did what the majority of people on the internet do - ignore it or be a dick about it.
    Either way, it might have been a little heavy handed but as already suggested, people on the internet tend to hide behind their screens, so sending some dudes to talk to him was probably the best way to say "we're fucking serious"

  • British_Knight FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Misunderstood Sarcastic

    1 year ago

    Nobody is going to mention that this is the age of social media and interaction through the internet, and that its suprising that 'goons' even still exist?

    I think Meg is right. The culprit behind Take-2 is clearly George Claw.

  • AmazingPorpoise

    1 year ago

    I really dont understand why Rockstar insists on keeping their game mod free. If the mods they were taking down were malicious than I would totally understand but blocking single player mods and private servers is just confusing. Mods extend the life of your game, just look at Skyrim and Fallout. So why would you block mods that are completely harmless to multiplayer?

    • Yukito_097 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold That Kool Guy

      1 year ago

      R* is handling the situation really poorly. Rather than just having seperate servers for modded games, they give anyone who mods a two-week ban and... then do nothing else. Like, seriously, 2 weeks then they're back.

      The reason I hate people who mod is because they keep spawning shit on me, including money (I don't want cheated money, I wanna earn it legit ><), UFOs and explosions. Plus they teleport you and kill you with a simple command. And it's not a few, either. These types of mods are so common and could happen at any time.

    • Yukito_097 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold That Kool Guy

      1 year ago

      Oh, and there was one case of a modder erasing my weapons. Logging in brought most back, but I was still missing a few, including my rather expensive homing launcher, and of course, R* did nothing to help me -_-

  • cranchy FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I think they're doing this so they can make modding cost money. The only reason theyd be doing this and so heavily invested in their DRM. They figured out how popular modding was in the last iteration and are now probably going to release a mod k.y for like 10-30 bucks

  • icyevilchief FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I think sending "goons" was a bit much but i can understand them wanting to protect thier IP but i mean really they couldn't just email the dudes

  • DamnedEyez FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Sam Hall

    1 year ago

    Take Two and Rockstar are both good at doing dumb things...and when it comes to GTA V it usually ties into the shark cards in some way.

  • Shinn FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Sponsor

    1 year ago

    This is a very creepy situation.

  • DarienSwartz FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    It doesn't seem to make sense. By shutting down mods, you're turning away a lot of customers. But, what do they care, they've already sold those units. I sense a big downward trend in GTA on PC ahead.

  • HeyImFink

    1 year ago

    Take-two is worse than the industries that GTAV itself makes fun of. Greedy cocksuckers. Its terribly ironic in the worst ways. Did such a terrible job with the game, but still are finding every way to pull every cent out of your wallet.

  • VioletHyena

    1 year ago

    It's their IP, they sell game cards as micro transactions. Allowing players to bypass that kills their business. So yeah they are going to shut that shit down. Just Cause doesn't have such a system in place.

    • Cole2999 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      No... None of what you said is the case. The mods that were shut down were simply "private server" mods. They bypassed the use of Rockstar's dedicated servers in favor of a slightly more moddable server selection.

      FiveM actually ran their servers on a single-player instance of the game, and everything they did was local so as not to interfere with Rockstar's very explicit "mods are fine, but don't come anywhere fucking close to GTA: Online". What FiveM did was simply check all player's Social Club log in to verify that they had a non-pirated game. But they were canned because, being somewhat vaguely sort of oh-who-am-I-kidding-literally-no connection to Online, and that would allow for pirated games to play Online.

      Yada yada yada. My point is this doesn't interfere with microtransactions.

  • MrSparky6277 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Wow that's a pretty low blow