2017: The Year BATTLE ROYALE Took Over

Game News: 2017: The Year BATTLE ROYALE Took Over

2017 saw the rise of a lot of things.... lootboxes, more EA studio closures... but it also saw the rise of the Battle Royale game, which has taken over to dominate the year. Where did all that hype come from?

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Comments (4)

  • RiverRunning

    3 weeks ago

    The simplicity of the game is important but also irrelevant because PUBG has something most games these days lack... replayability... can you imagine replaying most games' campaigns even more than two or three times?


    PUBG has recaptured what almost every game back in the real old days (you know, when games on PC touted more than two colours and PacMac and Tetris were the PUBG of the decade) used to have to have because they had precious little else to offer. But it proves one thing that PUBG has proved again (similar to Minecraft in some respects), that replayability trumps all else, content included. The problem, of course, is that replayability is the archnemesis of consumerism since something that is hugely replayable is not going to help unit sales at all (at least for any other game you or anyone else produces - Minecraft proved that, it is it's own genre because of that, the closest games all have other very important elements to differentiate them). On the other hand "games as a service" is something that PUBG is perfectly designed for... except that it's not being sold in that manner... oops! ;)

    • DarkTempler7 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      3 weeks ago

      I do in fact replay campaigns more then once. Replayability is subjective because different people will find different types of game boring.

    • RiverRunning

      2 weeks ago

      I did note that possibility by saying "more than two or three times"... and of course there will be some people who play them lots more than that but they are by far the minority and the games industry, particularly AAA, are all about mass-appeal, not the minority.


      And, yes, replayability is subjective but then there is also a lot of overlap - see the tricks that mobile games and casino's use... clearly people have a lot of overlap in what they consider replayable.

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Fiery the Angels rose,..

    3 weeks ago

    When it comes to public multiplayer, distilled experiences are better. There's already a lot going on. Backstories, lots of pretty graphics, learning curves, complicated mechanics, etc. just dilute the sole reason that a player is there - to beat other players.