Assassin's Creed: Origins DRM Breaking PCs?

Game News: Assassin's Creed: Origins DRM Breaking PCs?

PC players haven't been too happy about DRM these days, and it looks like one of the biggest releases of the year got a double dose of it! Players are reporting that Assassin's Creed: Origins's DRM is hampering the game's performance on their machines... and yeah, they're not too happy about that.

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Comments (8)

  • Shmittles FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    So dumb.

    All they actually need to do, is include some light, non-disruptive DRM, that prevents the average or lazy PC user (you know, the vast majority of them) from pirating it "easily". Those extremist, pirate-only PC users are never gonna stop anyways, so there's no point in using heavy DRM to spoil everyone's time and "stop" them.


    I can't fathom how they think they're making or saving money off of these DRM shenanigans. They're not. Which is ironic for a business, because that means the actual customers aren't even being screwed over by something as understandably business-minded as "greed", they're just being screwed over by sheer stupidity.

  • _NowakP FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold IT Tech-Musician dude

    2 weeks ago

    I LOVE the wizard hat ;D

  • Thebluerayxx FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Ray

    2 weeks ago

    I haven't ran into a problem with the game, the only thing that happens is a tiny sound glitch at the beginning of those animus loading screens and my computer isn't that kickass. I just love how these pirateers complaining about the DRM but they are the reason the DRM is in the game. Quit pirating games and buy them you poor bastards and we won't run into these problems with DRM.

  • RiverRunning

    2 weeks ago

    My impression is that the DRM in Ubisoft titles now hit something like 90% of the processing time in their games... have you ever seen the HDR, mega-realistic version of Minecraft? It's a JAVA game (at least when I saw it running that years ago) making it a miracle that it ran so well... oh wait... no (significant) DRM and it ran better than most games do today (plus you had to use half a dozen mods to get it to work...

    Imagine what could be done by the actual devs if their management didn't insist on so much ridiculously buggy and unhelpful DRM? (Talking of Minecraft, have you wondered why it shifted away from it's Java base and is no longer supporting (and alienating) Linux and most of it's server providers? DRM. (F*ck M$ and their shit, they're as bad a Ubisoft and customer service is not something these big publishers have any interest in - c.f. the Windows Store @Ryan - I hear you!)

  • DoomPotatos FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    I hate HAVING to pirate just so I can play the god damned game. Why don't these devs realize that all they are doing to postponing piracy and not stopping it?

  • 0tt0rulz FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    my game is stuck at 44 frames but is still fun and looks great. I am ok with all the protection the last few assassin games were ass and single player games need to make all the money they can, or they will all be replaced with loot boxes and shitty half player half bot multiplayer crap.

  • zechio FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    Some more information:
    First is that VMProtect is NOT the second DRM on AC:O, it is the 3rd/4th. Denuvo is a lot like VMProtect, it is to protect proper DRM, not be DRM itself. AC:O uses Uplay and its built-in DRM. Additionally, if you bought it on Steam, you ALSO have Steams DRM running. So, yea...up to 4 layers of DRM.


    As for what is VMProtect, let's look at what they say from their own website:

    "VMProtect allows using several different virtual machines...

    adds to the application code various excessive, “garbage” commands, “dead” parts of the code, random conditional jumps. It also mutates original commands and transfers execution of certain operations to the stack."


    Wow. So, it spins off multiple virtual machines ( which they mention elsewhere that emulate different hardware ), it adds "garbage", "dead" code, random jumps...that all sounds SOO good for a program. Yea..totally. Remember, this is not some opinion of a hacker or something, this is straight from their own website.


    The decision to use this HAD to have come from upper management, because absolutely no one that knows anything at all about programming would think any part of that would be a good idea to add into their own code.


    Does VMProtect eat a lot of resources? Like Denuvo, this is going to largely depend on the implementation. However, looking at the above, and then how it is implemented in AC:O, the answer is a clear yes. It is called every single frame when you are moving. For something so convoluted, glut filled, and messy ( Again, from VMProtect themselves. )...that's horrific.


    Does VMProtect work? Not really. AC:Syndicate used it, and that game got cracked just fine. All it does is add a little more time, and also makes the crackers want to crack it even more. ( Remember that these people are doing it for fun. This is a puzzle to them. All this did was make the puzzle even more interesting. )


    Finally: At the end of the day, DRM does absolutely nothing positive. People who are going to get a cracked version, don't suddenly change their mind and buy the game just because it's taking a bit of time to get cracked. They ALREADY decided not to buy it.


    However, DRM ALWAYS hurts the paying customer. Normally it's minor enough you don't notice it, but it's always there, and pirates have none of the problems associated with DRM because they disabled it. Additionally: This stuff is incredibly expensive. It is not free. They get almost no money back from pirates that change their minds, but absolutely lost money to license these 3rd party DRM, develop their 1st party DRM, and this all increases code complexity requiring more dev time to accomplish any of the same tasks, such as finding and fixing bugs. NTM increased complexity means MORE bugs.


    It's all really sad. I don't know how many people at Ubisoft actually believe the crap they say, but at least someone high up must since they keep at it. I remember when they tried to claim that 95% of the people playing their games on PC had pirated...and at the same time, that PC was the second highest selling platform for their games. By their math, they had more people playing their games on PC, than there are PC gamers!

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold doesn't get breaks.

    2 weeks ago

    ... and this is why I don't pre-order or day-1 on PC anymore. I'll keep repeating it until someone gets it: People will pay for convenience. Make the DRM more convenient than hacking and most people will buy it. Make DRM more of a hassle than installing cracks and more people will just crack the DRM.