Consoles Held Fallout Back CONFIRMED

Game News: Consoles Held Fallout Back CONFIRMED

It's long been the philosophy of PC gamers that developing games for consoles means the PC versions are held back. One developer on Fallout: New Vegas has just confirmed that this fear is a reality. DUN DUN DUN

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Comments (2)

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Be thoughtful and silly.

    4 months ago


    Yet... there's something to it that I think needs addressing.

    Star Citizen is making a game that puts a lot of demands on the hardware. Yet, Elite: Dangerous is able to accomplish quite a lot of the same with less hardware demands all around.

    There's brute-force programming where you simply need a better machine to handle the code and there's a resourcefulness required to work with what you got. In my days of the IBM PC (Rev. B), you worked with what you got and made it work.

    I've harped on this a lot, but I grew up with this: All the way up to the 80486 CPU, people would go as far as counting clock cycles to make their code more efficient.

    Starting around the time of the 486, a shift away from streamlined code to hardware demands seemed to happen. 3Dfx Voodoo seemed to be pushing for hardware epeening versus better code and everyone else fell in-step, and we've been there ever since on PC. (3Dfx was the top dog and, ironically, died for being unable to keep up with competitors during the Dot Com crash, selling it all to nVidia.)

    So, the modern PC mindset might not be the best for developing better methods - and this is coming from a primarily PC player. You don't have the option for bulldoze programming on consoles. You have to program with finesse - get creative to get what you want.

    If only that would somehow translate to even better innovations on PC...but I guess that's just not lucrative enough. We'll still play ports, after all.

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Be thoughtful and silly.

    4 months ago

    The lead developer of Star Citizen has complained about this for decades. He claimed that it causes stagnation in gaming technology for PCs. That's one of the reasons he's going PC only and developing on the most expensive hardware (which, at this pace that they're going, will possibly be outdated by the time the game releases).

    That said: R* developed LA Noire and GTAV for console and beefed up the games in a later release on PC. It is my understanding that Bioware did it, too, but the supposed games that I saw mentioned seemed like straight-across console ports to me with no improvements (and wonky PC controls).

    From a development (and $$$) standpoint, it (sadly) makes more sense to develop on the predictable environment of a console, which means there are no valid excuses for more bugs. The PC environment varies in hardware, drivers, and cohabiting programs. Developing on PC as the first platform is not only more hazardous but also offers things not available on consoles, making porting to the console much more difficult.

    As much as we gripe about it, we PC players will still play console ports on PC. So from a business standpoint, it also makes sense to start within the designs of consoles. That doesn't seem to me to be a fault of the consoles, though.

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