What VIDEO GAMES Are Learning from CASINOS

Game News: What VIDEO GAMES Are Learning from CASINOS

Are video games becoming casinos where the money goes in but never comes out? A new study looks at the techniques casinos use to keep customers spending... and all the ways video games are starting to mirror them.

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Comments (13)

  • pgw_chaos FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Jim Sterling covered this a good deal, and at first I didn't have that much of an issue with it; however when they start adding stuff like this into premium games, it starts to get worrying, I fear that we will start to see those 'Gates" into full price games in the near future. 

  • TheSnowFox FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Lone Wanderer

    1 week ago

    I've been worried for awhile 

  • OniZonda FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Hokage

    1 week ago

    For buying loot boxes, I would prefer to only have them purchasable in M rated games. And if it's T, then they should have to provide multiple avenues to get the same exact items outside of the loot boxes. Not just "play the game for 80 hours and pray" but actual objectives that will guarantee that item every time. Or at least the chance to get it by playing the game for 80 hours and praying without the option of putting money down for that chance to increase. Mostly that's just to prevent the gambling aspect and the game devs from using an audience that's under the legal age requirement, but also because Destiny is only rated T and I would much rather have reliable ways of getting those legendary shaders since they are consumables this time. It wouldn't be so bad if I had to swap them out cause then I'd still need 33 of them just to deck out all my guardians and their weapons (5 armor pieces, ghost, 3 weapons, sparrow, ship). However that cuts into the money making model so no one would ever go for it. I'll say that we're about to see video games put under the microscope and this is just the start of the video games are gambling discussion (obviously not this video specifically, but the idea that was brought up recently in which The Know is reporting on)

  • Shmittles FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I'm concerned, but I think a balance will be struck in the end.


    I generally don't pay real money for in-game grab-bags. Though I have bought some specific items on the Steam Market place using money I made from selling game items I acquired (from TF2).


    I typically don't mind the option to pay for cosmetic stuff (so long as the cosmetic stuff is new, and not replacing something that used to be free), but the concept of randomized grab-bags/loot-boxes is complete garbage to me. As obnoxious as the prices may be sometimes, at least on Steam you have the market place where you can buy specific items from people rather than going on unboxing sprees. Trading's a thing too. The whole unboxing thing's just a really shady way to exploit people with impulse issues, and at some point, a new line will either be crossed, or an existing one will be acknowldged, legally speaking.

  • BluntObjekt FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I shudder to think what i've spent in terms of DLC.   Let's lament the fact that the market researcher has uncovered THIS morally dubious and disturbing trend that game companies have been using.  A slew of games can be addicting beyond the norm when viewed under the microscope.   These practices are holding our ability at bay.  Further numbing our ability, stop gaming at will to enjoy the outdoors.. It says that our coping mechanism is out of whack.    In-game currency and day 1 dlc  tend to get the luck of the draw.  Take for example, Call of Duty, Darksiders 2, Halo, ME 2/3/Andromeda, Watch Dogs, etc  For a measly $1, You might score a highly coveted piece of randomized cosmetics, weaponry, artwork.  Sounds great,  but in-game and pre-game debit card transactions will eventually bleed you dry if you aren't careful.  Sure, the longer you play the more in-game cash you can get. Thus the more you can spend at the in-game store free of charge.   But, that doesn't put an end to the allure of the pre-order bundles in the form of loot boxes and "exclusive items".  Of which the former have descended on the gaming masses like vultures on their unsuspecting prey.  


      Microsoft points were at their height in their offering a tremendous money sink,  You were enticed to spend real money on nearly everything they offered;  purchasing music for your library, dashboard themes, to TV episodes, xbox arcade games to the freakish amount of avatar animations and game dlc  All of it was another indication of this well hidden abusive gambling crutch.    Countless mobile games aimed at casual players like  Angry Birds  Plants vs. Zombies, Candy Crush, to name a few, have been force feeding this caffeine like addiction. And with every iteration, a more visually appealing trophy, in game incentive or achievement to hook our wallets..  How do we put a stop to it?  More government regulation, more clauses within the user agreement between parties to identify these techniques?  The answers could be close and yet so far away from our grasp.


       Don't get me wrong,  I like having fun when I'm gaming.  But, I think the public should know what they're getting before actually forking over their hard earned cash in exchange for a bevy of virtual goodies.  Lord knows, that we throw our money away at every glistening thing under the sun.  What the eyes crave, the body wants.   The same goes for video games.   There's nothing worse than being told you can't advance to the next level.  All you've got to do is pay $25.00 then you can get the Bracelet of shame and unlock the Boots of stupidity, to wear the Necklace of uselessness  to can unlock the hidden ( normally inaccessible) treasure chest.   Hey, do you want to watch the hidden credits scene?   That'll be another $15.  Not enough scratch in the bank?   Good luck making it past level 2 with your paper shield and wooden sword.  


      I'm glad that someone took it upon themselves to shed light on this unsavory truth about gaming.   Bring back free warp zones, passwords and cheat codes, none of this pay to unlock crap.  if Brian, dunno if I spelled his name correctly (the voice heard in the background speaking near the end of the video)  has spent roughly $700.00 in Hearthstone, maybe he should take a glance at the total cost  unlock of all the current dlc for DOA5 Last Round. (It's in the thousands)  .      

  • DavidtheWavid FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Know when games were really like casinos? In the '70s and '80s when you had to pay 25 cents for a minute of gameplay until you were good. 

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold First World Palabras

    1 week ago

    I feel bad about playing FtP games because I refuse to pay for anything. I can't make myself buy booster packs. I won't pass paywalls. I can't even buy Shark Cards in GTA. Everyone I knew was buying gold in UO, but I remained poor, unable to keep up with the seriously messed-up economy. I can't get myself out of the mindset that I shouldn't pay money to get a leg-up in multiplayer games even when that's exactly what the games want you to do. (I suspect that's why I never delved into CCGs.) I can't imagine how much money I've saved by trudging along behind everyone else with a handicap. When the largest selling point of a special edition is boosters for multiplayer (like SW:B2's Elite Trooper Edition), I give it a miss, even if there's some other neat, cosmetic or single-player thing with it.


    I'm definitely neurotic about it, but there are some neuroses that I just don't feel are worth fighting.

    • RiverRunning

      1 week ago

      I'm exactly the same... I've never paid for DLC, booster packs or any of that stuff at all... interestingly I can probably provide a few names of games that shift their loot tables based on what you're trying to get because since I don't ever buy I get the default loot tables (it seems) and some thing that people who pay complain about never getting turn up quite frequently for me in the ones that I earn through playing the game - i.e. that is already happening in F2P.


      It's not really a case of being neurotic at all; Steam doesn't have my card numbers so I can't pay for anything, neither do the games I play but then again neither does almost any online company at all. The one company that does have it convinced me that I should never let anyone else have it because I spend more easily there than anywhere else - thankfully (I guess) they've burned me with junk enough times that I have enough of a healthy scepticism to triple check myself and with at least a few other people before I use it.


      And, overall, I play a lot of games and put in a lot of time into games - hundreds of hours a year; not as much as I spend on RT vids but more than anything else I do except for stuff with family (though I listen to a lot of RT vids _while_ playing games too!

  • Maddiow FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Could you really not find any hearthstone footage that wasn't from the beta?

    • RiverRunning

      1 week ago

      Dare I ask how much you've spent on Hearthstone then? Looks like you know it pretty well?

  • Woody32 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    As long as the quality of the 'free' game doesn't drop I'm happy. This makes me a bit concerned though. If console games went down the route of mobile games. I'd find a new source of entertainment.

    • RiverRunning

      1 week ago

      You really need to check out the Indie game market, there are lots of Indie games in development that need testers (for which you get a free copy of the game) as well as a huge number of Open Source games out there which a lot of commercial games steal (in the intellectual sense if not the technical legal in their sociogeopolitical region of the world sense) their ideas from. They might not be as polished (though free mods to Minecraft and Skyrim dispute this and some are even more polished having a very active bug reporting and fixing community) and they might be shorter games or have eccentric leads but then how different is that becoming in the AAA game industry? (Mass Effect:Andromeda, CoD:Infinity War, Super Mario Odessey respectively but I'm sure you can name way more than that and I didn't even touch on Indie games treated as AAA - you know who I'm talking about ;)

    • RiverRunning

      1 week ago

      I also forgot the litany of game devs of various stripes who write and maintain (a lot of the time for free) sequels, prequels and developments of games that AAA publishers have dropped (often at serious legal risk to themselves). These communities often have games that are so well developed that an average player isn't going to ever find a problem or a limit to them other than those defined by the games genre (and sometimes not then either) which is particularly pertinent since a lot of these games became genre defining... and are so now due to their antecedents being dropped c.f. OpenTTD (which also has a multiplayer cap of 255... pretty good for a real-time game!)