Gamers Are WRONG?!

Game News: Gamers Are WRONG?!

Insomniac Games says one of the hardest lessons they've had to learn was about... well, not listening to fans the way they used to. The thing is, they're not the only developer that feels that way -- so now we've got a discussion about the balance of fan feedback and creative vision... which one's better?

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Comments (9)

  • Kxpuc FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    they'll say that then turn around and blame consumers when the game fails

  • Sharly FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold PrivateLaughter

    1 week ago

    The background music made me think the telephone in the room over was ringing - for the entire length of the video. please go back to not using music. thank you.

  • Blurpleshark FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    bethesda's issue is they've made 5+ elder scrolls games so they've kind of put themselves in that situation it would be like if nintendo just stopped making zelda, mario, or another other of the franchises they are known for they have sort of programmed us to expect those games from them

  • Jrex FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Gus Sponsor

    1 week ago

    this made me think of the simpsons ep, 'grift of the magi' where the school was bought by a toy corp, and crowd sourced a new hit toy, and in listening to the collective, with those unique requests they got.. Funzo.. 

  • mrjakgray FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I put my touch down and now my house is on fire.

  • RiverRunning

    1 week ago

    If the dev is saying the customer is wrong then the dev is an idiot... these devs are running a business... if they aren't in it to make money then what's the point of being a business? (There are plenty better setups to create things for love rather than money.) If they are in it for the money then the customer is right - especially when they are wrong and you can either lie and cheat like EA and then get it in the neck when you get caught or you can teach your customer how things work better your way slowly and carefully and over a very long period of time (many games) or you can just give them what they want... anything else is bad business and devs have no business being in business.

  • Psykoma FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I think it's less Gamers are Wrong and more Gamers never agree with each other and pleasing all of them is impossible.  

    • Jrex FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Gus Sponsor

      1 week ago

      its about people needing to understand what is an actual "bad game" or just a game you didn't like, and understanding why for the latter, also would be really boring if we all liked the same shit, most games that try to please everyone end up feeling bland/meh 

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Fiery the Angels rose,..

    1 week ago

    Listening to fans the way that they used to do back in the 90's is simply not possible anymore. Devs could actually chat with their fans. Heck. I would talk with a couple of people at Origin Systems pre-EA over email. Today, you can't do that. It's too much of a risk. The other avenues are all just noise - no individual voices.


    Yet, completely ignoring customers will never be a good practice. While devs cannot directly communicate with the individuals anymore, they must sift through the static to find the common themes and address them from the viewpoint of the customer. It's more difficult and less personally rewarding, but it has to be done. We cannot go back to the 90s. We can only learn how to keep moving forward with what we have.


    You can stick to your guns to give a new experience, but you need to feel the target audience - again, not easy to do with all the noise, but it has to be done. Being completely tone-deaf is a bad risk.