The Better Gamer Challenge - #18

Glitch Please: The Better Gamer Challenge - #18

This week join Ashley, Gus, Ryan, and Adam as they discuss gamer toxicity (1:45), speedrun the news (23:35), and give their thoughts on Dishonored Death Of The Outsider along with everything else they've been playing (50:30). This episode is brought to you by Skillshare (http://skl.sh/glitchplease)

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Comments (21)

  • Glitterholic FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Zombie

    2 weeks ago

    Is it just my earphones or is Ashley's voice really sharp sounding?  Is it possible to level out that sharpness so I can listen to everyone's voice enjoyably?  sweat_smile  Love you all.   v

  • RiverRunning

    2 weeks ago

    As relates to emulators (-> Ashley)...

    1. A baseball bat is a violent weapon in the same way emulators are used for piracy - people who are going to break the law are going to break the law with tools - it's not the tools breaking the law.

    2. I don't know about younger gamers or those who work in the industry but I'm an older gamer and I legally own a huge number more games for obsolete platforms that I no longer own a working version of than I do games for platforms which can still be obtained.

  • Decrozi FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Anime fan

    2 weeks ago

    My favorite word in Japanese is yes because of the scene in Naruto: the abridged comedy fandub spoof series show (brought to you by the creator of Yugioh Abridged and Hetap).  Zabuza talking to Haku is funny as hell. Moon speak.

  • DylanCraine1 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    wasn't this called "gamer toxicity" originally? 

  • JosephBloomquist FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    On Anonymity 

    We've already begun to see people willfully relinquish their anonymity on platforms like Facebook, and at least from the shitposts that I see on pages, it has had little to no impact on their own "toxic" exhibitions. We've rapidly been ushered into a new age of narcissistic nihilism, and while you reap what you sew — at the end of the day, nobody seems to actually care and nothing really matters

    Unfortunately, social media reinforces this sort of behavior by obfuscating "the other side" of the spectrum. You carefully construct your own facade that quickly turns into an echo-chamber. You do this by only interacting with like-minded people who share your own convictions. When someone says something, or shares something that you don't agree with, you block them, you mute them, you hide it; But it doesn't go away.

    You just create the illusion that it's gone away. So now, when these conflicting viewpoints do collide, they do so in the most polarizing way because these people have forgotten how to communicate with each other. They no longer speak the same language. All of their friends and family think you're a liberal cuck too, and instead of conditioning them to not communicate that way, they celebrate it. There's nobody left to hold you accountable, and when there is, you remove them.

    This is the result of allowing people to curate their own society and encouraging them to "just ignore the haterz lol". This is how 45 was created.


    Welcome to the social holocaust. 

  • IronWolf412 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Bird Man

    2 weeks ago

    With the community member loosing his job from 343 I will say that that individual is actually a really good level designer but on ForgeHub he has posted a lot of comments in the past against 343 (and just general toxicity posts). Many similar to that comment he made, however the forum on ForgeHub that the comments was taken from has now been removed do to the toxicity it was starting to draw to the site because of this incident. 


    Many knew that the community member was already in the gaming industry as a level designer and was aiming for a spot at 343, he has also been warned in the past that some of the stuff he says and his toxic attitude could one day come back to bite him. So while it is a shitty position for him to be in currently he didn't do anything at the time to prevent this from happening. This incident that took place has been causing waves in the halo community though.

  • GreyGhost9036 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Angry Beaver

    2 weeks ago

    i really hope AH or someone does a Divinity original sins 2 let play. 

  • OniZonda FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Hokage

    2 weeks ago

    I haven't quite been the "silver lining" kinda person, but I have been more about positive reinforcement and having fun than competitive and condescending. I've gathered some great friends and I've met some really cool people. Overall it's better to be a good person, it helps to be calm, but most of all it's about enjoying the game and the company you have while you're playing.

  • Thebluerayxx FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Ray

    2 weeks ago

    You guys should do a Divinity Original Sin 2 playthrough with you 4 for The Know. I would love to see you guys play it. Also you guys can change the companions when you first talk to them.

  • Thebluerayxx FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Ray

    2 weeks ago

    It would be so cool if a game has that mechanic where if you are a murder machine sometimes enemies may recognize you and surrender and maybe you can spare them and they help if they value their life. I would definitely take a sec to think, do i just keep swinging or do i stop and let this guy live to feel better and get something from it. Maybe the more you spare the more chance they will not fight you because they know you will spare them, and they could even have an enemy that false surrenders and then attacks you when your guard is down. It would add a whole nother level to the game.

    • Zortack FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      2 weeks ago

      Tyranny kinda has that, NPCs will have different dialogue depending on your reputation and will react differently to what you say (aka if they know you are a murderer, threats will carry more weight, etc.)

  • Captain_Byrne FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    I'm honestly not sure what their problem with original sin 2 is.  They say navigation around the map is like leading your character on a roap, and they don't like that.  Technically you can do that, but why would you? Just click, that is it.  Like torchlight, like diablo, just click on the screen once, and your character will automatically navigate to that spot.  Outside of battle your character will evade all obstacles and take the best route to the spot you clicked on (in battle you have to be more careful, if you walk into lava its your own fault).  Use the arrow keys or WASD or move the mouse cursor to the edge of the screen to navigate around the map and then click.  Super easy navigation, and the pathing is actually damn good if you let the game decide the route.  Other than that, its good to hear they are enjoying it.  I thought Gus would have talked more about it since he is so into Xcom, the games are pretty similar in gameplay.

    • MichaelHuds3 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      2 weeks ago

      yeahi almost exclusively play with just the mouse just drag to that location and click(though it would be great if u could click on minimap)

  • JoseGarcia4 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    When it comes to Dishonored, I never try to go for the ghost achievement, but I do enjoy going for the clean hands, the game give's you enough options(specially Dishonored 2) to beat the game without killing anyone.

  • Ryokugan FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold 俺はのんびりやるために生まれてきた。

    2 weeks ago

    They're going to learn Japanese? I'm intrigued... Though, not to be discouraging, but I kind of don't think it's going to get very far. It takes a lot of time, especially early on. And if you want to really get anywhere with it, it takes a lot of work, too. I'm sure they understand that, but I can't help feeling like they're really underestimating just how much. 


    それでもやはり、みんなが日本語でのゲームができるように頑張れ!

  • LawrenceJBird FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    Glitch please!!!!!!!

  • Zazie122 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    There's toxicity in every group, honestly. It's an unfortunate side effect of the internet and letting anybody and everybody voice their opinions. It's perhaps more prevalent with gamers because the gaming community is so large and, despite what some people may wish, it's pretty diverse. It's a somewhat similar thing with, say, the anime/manga community.


    I don't think anonymity has anything to do with it. People are just angry (and stupid). Take a look at all the kids on Twitter, for example, who do nothing but troll people and are full of hatred for everybody.


    Some of it may be an age thing and people need to grow up, but it's also that it's not controlled properly. People aren't punished on Twitter for bullying/harassment nearly as much as they should be (then again, Twitter also allows Nazis, so lol). I used to be a lot angrier online when I was 15 or so, but I've since realised that there's no point in being angry, and also that there are real people typing those comments and that my words can affect them. I think that's another thing that a lot of people, especially younger ones, don't realise. Although that's not an excuse at all, and I know that a lot of adults do it as well because it's funny or whatever.

  • DesolisSR FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    2 weeks ago

    The thing is with anonymity, social media like Facebook has very toxic/negative/angry comment sections on viral posts and groups, even using a personal profile that can show full name and location depending on their settings. So it may cut down toxicity a tiny bit if there was no anonymity, but it still doesn't stop a lot of people now.

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold http://bit.ly/2xQCPgy

    2 weeks ago

    I believe that the toxicity is a very, very, very tiny minority... but given how large the player base is nowadays, that tiny minority is still ~2 million in the USA alone if it's just 1% - and let's face it. It's more than 1%. That toxicity can be contagious among large crowds - mob mentality. It snowballs. It stampedes. It spreads all around the various mediums.


    Some developers have a smaller audience, and that audience is able to keep their feet against toxicity - no mob mentality.


    The crowd of Star Citizen is quite a lot smaller. It's an IP that began largely off of nostalgia - grabbing mostly the X-Wing, Tie-Fighter, Wing Commander people. Because instead of stampeding due to the initial smaller crowd, people have simply given up on SC. The crowd that has stuck with them is even smaller. They're able to be far more open with far less risk.


    A development team can have only so much thick skin, and even the thickest skin can erode. The bigger the dev, the bigger the bullseye.

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    If you're going to publish anything, you need to do your homework and take steps to protect yourself. This goes far beyond modding - music, new games, movies, novels... With modding big titles when you are collecting any money for it, you're playing in the fields of the big leagues. The big leagues have to protect themselves from each other. Anyone who tries to play with them must do the same.


    An emulator must identify itself outside of the modding community to avoid any claims that they have taken any assets or technology from someone else. Modders have a harder task, though, being that they are using assets and technology from someone else.

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    I'm surprised that the thing that affects voice actors the most - the things that physically affect their voice - was not already part of contracts and was not resolved with the hiatus of the strike. To me, that's point number one because it can alter or even end a voice actor's career.


    I'm glad it's on hiatus, though. People need to work to eat. Three years ago, the AFM were content to let their members of video game composers starve for their strike - even suing one who was working in the Right to Work state of Texas on an indie project - award-winning Austin Wintory.

    Qql44QF.png

    Was never able to like Trevor in GTA5. On XBox One, I stopped the campaign (that I finished on PC) after the first Trevor mission.

    • DarkTempler7 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      2 weeks ago

      I had the same reaction to Marston in Red Dead. Never understood why people were so in love with him.


      And yeah, it's unfortunate that the strike happened at all, considering most of their demands felt like they should've been obvious things that needed to happen.

    • Sanunes

      2 weeks ago

      I could be remembering all the information put out before the voice actors went on strike and the website the publishers put up could also be slanted.  The only real area where they were not agreeing was the royalties, the publishers and union seemed to have been able to come to terms on all the other areas that the union wanted.

      As far as the knowing what game they are working on it is a pretty simple reason why the publishers don't want the voice actors to know game titles or character names and that is because they have ruined multiple announcement marketing campaigns by putting the games and characters on their resumes months prior to the publishers wanting to make announcements.  The other information being included now I think is just society changing for I think the prior contract is 10 years old and how many games used racial slurs or strong profanity back then?