New Game+ #22

Glitch Please: New Game+ #22

Are loot boxes and micro-transactions turning away new game players? And how can we fix micro-transactions?

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Comments (4)

  • farson135 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    3 weeks ago

    From what I have heard, Shadow of War is why single player DLC is a problem. You invest about 15 hours into the game, then it gets grindy, and if you spend just a little bit more money, you can proceed with the story that much faster.


    Personally, the only time I have ever paid for microtransactions is in Fate/Grand Order, a FTP mobile game. I am OK spending money on that game since the developers regularly push out content (the Halloween event is almost over, and another event will probably happen in 2 weeks), and you do not have to spend money to win. The only time you might have to spend money is if you want a particular drop. 

  • EricHVela FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Eric Hohoho! Vela

    3 weeks ago

    Speaking of things that will always be around: A weird game that is always going to be arounds: Ultima Online. How does that still exist?! I was in the closed-closed beta of that back in the 90s and it has barely changed any since. It's still a subscription service. (They are finally making a core-game free-to-play expansion coming next spring.)


    The first thing I do when cosmetic customization becomes available in a MP game: Dress up my avatar in the most basic 1st level junk - things you get for free - and hide any extras like optional armor slots or trinkets. You know what stands out among people with shoulderpads as big as an elephant? The only person without them, but at least, I stand out because I don't look ridiculous.


    Microtransactions are largely lost on me.


    iddqd - Nostalgia whiplash! Ow!


    The slippery slope is what they said: Designing the single-player game around the microtransactions - not enjoyable without the microtransactions (like Mass Effect 3 is unenjoyable without the Citadel DLC). If they go too far with it, people will just go to hacking.


    It's like DRM. Make it too much of a hassle to use it and people will bypass it with less hassle.

  • Shredzz FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    3 weeks ago

    They may turn off some gamers, but not enough to make a difference. Cosmetic only microtransactions are perfectly fine and most people are fine with them. The real issues are what COD Infinite Warfare and Advanced warfare had, the best weapons were locked behind supply boxes. Assassins creed origins is a good middle ground as well, you can earn everything without spending extra money.

  • Zortack FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    3 weeks ago

    You can 100% absolutly say if microtransactions affect your gameplay in a single player game. Look at Shadow of War, not jsut the last chapter bs, but alos the fact that some of these orcs have Iron Will, and not jsut that, but that the shaming can go wrong. I had a legendary orc with Iron Will, shamed him twice, he didn't lose it, but even grew stronger because of the shaming (sidenote: it says in the tooltip of the shaming skill that it can go wrong,which means that they implemented not only a chance that shaming doesn't work, but also that it can make things worse, meaning out of 3 outcomes, 2 are abd for you). i shamed him twice after that, he still didn't lose the Iron Will, after that he wa so low lvl, that he was jsut killed by something, I don't even know what it was, maybe a group of dominated orcs, an animal or whatever. But you can't tell me, that this whole mechanic of Iron Will/shaming/shaming gone wrong was not implemented to sell more lootboxes