Life is Hella Strange (ft. Greg Miller)

The Patch Game Club : Life is Hella Strange (ft. Greg Miller)

Join Gus Sorola, Meg Turney, Ryan Haywood and Kinda Funny's Greg Miller as they discuss the time-traveling adventure game Life is Strange on this week's Patch Game Club! This episode originally aired on March 2, 2016.

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Comments (35)

  • mattlon80

    11 months ago

    the dialog in this game is very much that of a bunch of hipster teens, i definitely wouldnt say all teens talk like that but there for sure are teens that talk like that

  • Androgg

    1 year ago

    Was a big fan of the game and I agree with most of the things they said. I think the biggest thing was how attached I got to the characters so easily. And like Ryan, in the end I made the final decision, I spent an hour reflecting. Then an hour pacing. And finally an hour crying. Solid game

  • NotFish FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Still waiting for the next episode. I rarely look forward to a Patch Game Club. I mean I'll watch it if I see it, but I don't typically keep an eye out for it. But this next one.... I only hope they made Ryan play it and he's in the next episode.

  • DavidtheWavid FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I was playing Life is Strange when this came out so I skipped it. Now 3 weeks later, i finally remembered I forgot to listen.

  • SomeKindofCaveDemon FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Man, it's really weird to hear them all go "THIS GAME'S STORY WAS SO GREAT" after all agreeing that the writing and voiceacting were awkward as crap. Those were dealbreakers for me.

  • sirenite FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Beta Tex

    1 year ago

    Re: Hella's and "do kids really talk like this?" yuuuup. I said hella so much before even getting into the game. Especially small town Seattle with a punk kid, honestly Chloe and I speak almost identically.

  • et_moo FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I am surprised and happy that Ryan seemed to enjoy Life is Strange quite a bit. This would have been a fun one for AH to do "Let's Watch" in. I agree with their opinions on how LiS is written with awkward dialogue that most teenagers would not use, but I still loved the game. Good episode :

  • DarkTempler7 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Show of hands, who's more excited for the comments of the next episode then the episode itself?

  • pitfallseed

    1 year ago

    After Jefferson was revealed I was both super happy and heartbroken because, cmon, he's so lovable. By the end of chapter 2, i suspected him only because i felt like it would make a good plot point. I didn't have any real reasoning, so i didnt think i was right, so that reveal was pretty funny. LiS was a great experience and like they said on the episode, the experience is what makes ths game, not the ending (but i totally saved Chloe)

  • LiamMcHugh FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold That Q Kid

    1 year ago

    It really annoys me when they force a game that one of them wants. The fun part of this for me was that, for a lot of the games they have no idea what it is going into it. And it makes submitting ideas pointless

  • OniZonda FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Hokage

    1 year ago

    As someone from the general vicinity where it took place (I grew up just south of Oregon, although the origin of the word does reside in NorCal), I didn't find it out of place to have "hella" in every other line. I only noticed it really being out of place twice; once when Chloe said "You just said 'hella.' I'm a good bad influence on you" and the other time was when the alternate reality Chloe said "I hate that word" since it seemed like Max was trying to force it. I can understand trying to force it though. She was in a version of reality where Chloe had a completely different mentality so it was a test to see what her reaction would be.


    But I'm with Ryan on the ending, what was the point of doing everything else? I understand it from a character's perspective, and I respect that they stuck with the ending. I just hate that style of writing. Your choices have no reward in any capacity to the game itself. It makes you feel better as a player to know that you did what you wanted to do, but the consequences of those choices are negated entirely because of the ultimate decision to kill everyone or let Chloe die. As far as I can tell, there is no 'perfect' ending or any other variation other than undoing everything you've worked on or letting it all go to waste. I would assume that if you had undone all the choices you've made for her, the character would make the same or similar choices if given those same opportunities. But we don't see them and it's assumed that a lot of things didn't happen the same way again since the circumstances behind the events that brought them there in the first place had changed. Even though I say a lot of the time (especially when it involves hearing about a spoiler); "It's about the journey, not the destination," I can't let an ending slide after having experienced a story. The journey there was rendered meaningless, even if you as a player have it in your memory. The game was great and the story was fantastic, I just can't stand the ending. Knowing that the ending is the only time your choice will make a difference means that you could play the game without trying because you're constantly thinking "Fuck you, you don't matter." or "Whatever I say here won't have any lasting repercussions, what do I care?" and proceed to fuck up everyone's lives and hit reset/delete when it's all said and done. If there was a way to have an alignment system that represented where you fell based on your choices, that would be better and would pay off the ending more than the simple two possible outcomes.


    Overall though, I liked it. I kept thinking that it was Nathan. There were a couple curve balls that blindsided me, such as the alternate reality where Chloe was in the wheelchair. I did not see the teacher being the bad guy at all. In retrospect, I could see the crumbs planted along the way, and even more so when you listen to his opening lecture "I could put you in a corner and capture you in a moment of desperation," (that was a creepy line after knowing the context of it). It was a little surprising to see that you could blame the teacher for Kate and I'm considering doing a play through which focuses on him to see if it's possible to uncover it sooner. It seems unlikely since the story somewhat hinges on the fact that he used Nathan's cell phone to send the text.


    I really liked the ideas they had when exploring some of the workings of her powers, like in the nightmare sequence when she ends up talking to a version of herself that's left behind. It really made me think about what does happen when she rewinds time? Does she create an alternate reality and then erases her past self? What about when she rewinds, is there a copy of her that loses the power and is stuck living with the consequences of what lead her to that scenario? How many realities are there? Especially after having a time jump within a time jump (inception, much?). It's a really cool mechanic and they've presented it in a way that's interesting to think about. I want to see more of that level of writing in a fully interactive game. I'm not really saying that this isn't an interactive game, just that the majority of time it's a button prompt or wandering around to find something to click on.


    tldr hella is only weird if you're not from the area, the game was good, and her powers were neat.

  • NotFish FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    You could see the light gradually fade from Ryan's eyes as they began discussing playing Kindred Spirits. I love it.

  • Xiro80

    1 year ago

    Not lesbian. Yuri.

  • TheRTV FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Round Peg in Square Hole

    1 year ago

    It seems like Ryan had a similar experience to my own, which is fitting because my name is also Ryan haha. When I saw the teach you note, I thought of Nathan's father though, not Mr. Jefferson. Gregg was right, the save the town ending felt like it had way more weight. Like Gus, I was good with the ending. I had an emotional connection to it. The fact that people have a strong opinion on it means they storytellers did their job well. I really liked this Game Club, just to get the four different perspectives. I don't know why, but Meg's surprised me the most. It was funny though, just like Gregg dissing Nathan. I had to give Nathan some love. Gotta help a brother out, even if he's digital hahah

  • UltraPrimal FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Ah, man. So disappointed by this episode of Game Club. I really wanted to know what Ashley and Meg thought of this game, but Ashley's not here and Meg didn't even finish the game. I'm surprised that it seemed like Ryan had the greatest emotional response.


    I've been wanting to play this game ever since Commander Holly stopped playing it on her channel. I don't know why, but just from watching her play it, I got really invested in these characters. Especially Max and Chloe. Probably because I associated with Max so much, but also other characters like Warren and Kate. There was a lot about her and her friends and school and her general life that I also saw in me and my life, particularly when I was in college. Like Max, I grew up in a coastal town much like Arcadia Bay. I studied art in college and was/am into photography. Like Warren, I was in love with a lesbian in college, but I didn't know she was a lesbian until the end of school(or world in Warren's case).


    I was really touched by this game. Especially the last half. Heck, there was barely a moment in episode 5 were I wasn't crying. This game absolutely wrecked me by the end of it. And the story really kept me guessing. I kept coming up with different theories at the end of every episode as to what happened to Rachel and stuff. Like I kept expecting at least one other person to show up with powers. Like at one point I thought maybe Rachel was a shapeshifter and she turned into another character and was hiding from someone while also pointing Max in the right direction. Or that maybe the tornado at the end was not Max's doing at all. It was actually Chloe. Like she had some X-Men's Storm powers she didn't know about and her anger had subconsciously conjured up this storm to wipe out all the shit that happened to her in Arcadia Bay so that she could just start over with a clean slate. But I liked that it kept me guessing, but not in a forced way. Like I never saw it coming that Jefferson was the real villain. And I like how when you go back, it makes sense. Like his lecture at the beginning about how "he could trap any one of them in a dark corner and take their picture" or something like that.


    But like everyone else, I really hated the ending(s). I thought for sure there was going to be an option for Max to sacrifice herself to save Chloe and the town. I thought it was even foreshadowed by when you're walking towards the diner near the end, the "n" and "r" and gone so it says "die". And I was really hoping there would have been a happily ever after ending. But it really sucks that EVERYTHING you did during the entire course of this game amounts to nothing. Although, I guess if you look at it from a science fiction perspective, there was never going to be a happy ending. Hopefully, if there's a Life is Strange 2, and it looks like there might be, maybe they'll retcon it and give us the ending we were hoping for. That's if the next game is even a sequel. For all we know, it could be about an entirely different set of characters and story.

  • TurdFergus0n FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    A visual novel? Fuck off.

  • nicoleeee72 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Suggestion: You guys should play Oxenfree!

  • Dejonel FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Fucking loved this game. Similar reaction to Ryan where I just felt empty after. as far as the ending my take away was that the future is set and no matter what you can't change it. Which raises the question of why be given that power to begin with?

  • MarLaurence FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    YYAAASSSS Kindred Spirits!!!!

  • TristanW007 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    i liked the game life is strange later on there doing a number 2 also Life is strange had an awesome soundtrack

  • TylerChambe1 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    glad to see I'm not the only one who was thinking fuck the best town lesbian love ftw(and yes I did end up kissing both warren and Chloe

  • darogadaae FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I was SUPER upset with the ending. At the end of the day, I didn't feel like my choices made any difference where the game gave me the impression that it was supposed to matter.


    Contrast - Bioshock Infinite. It never told me the choices I was presented with mattered, it showed me fairly early that the choices aren't actually consequential (coin flip board, anyone?), and then it told me why it didn't matter. It didn't just say "nah, it makes no difference," it explained to me how and why it had to end the way it did.

  • Adda_95 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Adam

    1 year ago

    One of the best stories I have ever played in a game and my favourite game of 2015. Ending had me in tears and the themes and ideas that it talked about hit me right at home in the feels. Understand its not for everyone but it just got me. Was so excited to hear what these guys had to say about it

  • OmniShift FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Here's why I think the ending of LiS didn't make all previous choices obsolete, but the ending of ME did: In ME, all your choices are made with the impression that they are vital to the future (like the impact of saving the Krogan or Rachni on sequels), whereas the choices made in LiS are made (at least this was the case for my experience) more for the moment (like I want to make the choices that would save Kate right now). This way the choices in ME are much more practically focused, making the choices in regards to the ending (which is to be expected to fit in a practical way) much less meaningful than the choices in LiS (where regardless of the ending, you already had your meaningful impact the moment you made your choices throughout the game).

    But that's just how I experienced both games :)

    • ZeroHowl FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      [SPOILERS]


      I mean, I had no problem with the ending of ME, but I don't want to debate that, because I sort of agree with you on your other point. You can make all these choices and then, at the end of the game, picking one choice renders all of them completely obsolete, as they never happened in the first place. The other choice renders them relatively obsolete as anyone they applied to (besides Max and Chloe) isn't around to judge them.

      While I'm in my spoiler post (sorry to hijack your comment), I want to suggest that Gus is wrong when he says the Save Arcadia ending is obviously canon, because they 'put more effort into it'. It's a good point, but I'd like to counter it. The whole game focuses around the power of nature. It's hinted at through the conversations with the science teacher, and the motif of the deer, and a bunch of other stuff I honestly don't recall right now. But Max's power comes from this same force. Why would 'nature' gift someone with this immense power, only for her to use it to change absolutely nothing? It would be fairly small-minded and selfish (of Max, not the player) to think she received the gift merely for the sake of a journey of self-discovery and becoming a better person, partially due to the burden of having to kill your best(girll)friend. Instead, I believe it makes sense that the hurricane is 'meant' to happen. The whole game is full of little hints of Arcadia Bay going to shit recently. It's controlled by the sinister Prescott's, trade has slowed down, the fish aren't biting, and so on. The hurricane is nature wiping the slate clean, and is really only using Max (probably couldn't give a shit about her personal journey).

      Anyway, sorry to rant, I just wanted to add a different perspective.


    • OmniShift FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Different perspectives are of course always welcome, and I don't think you're hijacking anything.


      I do, however, don't think the game revolved around the power of nature. After all, nature cannot control time, which is something supernatural (as opposed to natural). Whatever this force is, it has the power to oppose the laws of nature (because it creates phenomena that normally aren't possible), so I don't think the point of the story was to emphasize the power of nature itself. How or why Max got her powers are questions I don't think anybody can answer. Since the game never really went into these questions, I would assume it's simply a 'setting' for the story; something that just is in order to create the plot. Just like there is no reason why Max (your relatively average person) was given these powers, I don't think Arcadia Bay was targeted because things went to shit. After all, try to name 1 city that doesn't have an asshole with status or a 'misunderstood' washed up guy who is avoided by people.

  • LtRenji

    1 year ago

    Bae over bay every time! :D best game of 2015 (and ever for me), with so many hidden easter eggs and social criticisms/discussions. Hard shipper of the Pricefield, but open for some Chasefield as well, ah, bitchy blonde is mah jam :D!

  • ZeroHowl FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Maybe this just shows how out of touch I am, but as a 20 year old guy I had no real issues with any of the dialogue. It all felt pretty natural to me.


    I do appreciate these reviews of games I love though. It's nice to see a more, I guess cynical approach. Because I'm enamoured of the game, and thought it was rad. And while the team said they enjoyed it, they were critical of things I hadn't even considered as negatives. It's a nice, fresh perspective.

  • auron19911 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I'm with Ryan I didn't break down and cry, but my eyes did water a little when I saw the sacrifice Chole ending and I just sat and thought about the whole game for a little bit. This is one of few games that have given me that reaction after finishing it.


    On another note, I really don't like them missing with the cylinder. They went down to 1 a month so that is only 12 a year instead of 52. It is suppose to be random so feeling it with one game you want to play defets the whole purpose of having the "Cylinder of Selection".

  • Foxythekid FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I like how your guys hatred for Victoria ultimately saved her from the brutal death at the hands of the teacher.

  • Baldur5 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I'm with Greg, Warren just felt like a total creep so I left him behind

  • djking_69 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Meg used to stay in LA right? she never met people from NorCal? That's hella lame #DidIUSeItRight?

  • ZeroZone FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I find it funny how Meg was upset that there was an "unnecessary" shower scene in Life is Strange but she is the most excited about the "super hot lesbian sex game", but then again who wouldn't be excited about that game.

    • Wolfwood_RoT FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      "unnecessary shower scene"
      I didn't know you could arrange those words that way... Seems wrong somehow...

  • CalebStokes FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Jefferson warranted some suspicion from the very start, but the reveal still entirely shocked me, I was pulled into that sense of hope about Jefferson too, like a naive lil Max.