Is it just me or do all Telltale Games games [sic] (TTGs) go darker in mood as each episode continues?
For TTGs, I played The Walking Dead (season 1), A Game of Thrones, The Wolf Among Us (1), Tales from the Borderlands, and Minecraft: Story Mode (s1). I'm currently in the last episode of Tales from Monkey Island (which is a linear game - no branching).
In all of those, things got more serious as the stories moved forward. (I have not played the Sam & Max games, though.) TfMI started really goofy and care-free. Now in the last episode, the main character's facing people who died because of his actions - mostly unintentionally (and, at the time, humorously but seems far less funny now).
TWD(s1) started dark and kept getting darker. Same with GoT and TWAU(1). TftB and MSM seem to follow TfMI's pattern of starting off mostly humorous but losing a lot of that humo(u)r in the last episodes.
(The Odd Gentlemen's King's Quest was the same. It started off happy but went dark and even ended very, very sad. Sierra originally had TTG working on it before taking it back for unknown reasons and handing it over to TOG. So, the TTG pattern remains in my opinion.)
So, is this what I could expect from the TTG version of Sam & Max? Starting absolutely bonkers but ending with dark moral hind-sight dilemmas?